원문정보
Usability Evaluation Analysis of Life-logging Contents Based on Gamification
초록
영어
This paper will verify the improvement in Life-logging application usage rate with the gamification factor as an element. We classified the gamification factor into three groups, such as, “Acting”, “Achievement”, and “Social”, and a total of four analysis were done consisting of each gamification factor separately and one all together. Usability evaluation questionnaires were conducted to verify functionality and satisfaction. It is expected that effective use of the gamification factor for the Life-logging application will serve as a basis for providing a more enjoyable behavior and application usage rate.
목차
1. Introduction
2. Usability
2.1 Usability
2.2 Usability evaluation
3. Production and experimentation of lifestyle contents with gamification
3.1 Experimental Method and Scope
3.2 Content creation and experimentation
4. Analysis of Usability Evaluation of Life Logging Content with Gamification
4.1 Usability evaluation analysis
4.2 Usability evaluation analysis result
4.3 Results
5. Conclusion
Acknowledgment
References