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증강현실 게임을 활용한 위치기반 관광콘텐츠 플랫폼

원문정보

Location-Based Service Tourism Contents Platform using Augmented Reality Games

류기현, 김지훈, 이우석, 오규환, 이윤진, 석혜정

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

Compared to the early 2000s, the number of tourists in Korea has increased significantly. Approximately 40 million tourists visit Korea each year. In line with this trend, various technologies for developing tourism content have reached a very high level. Therefore, adding experience-oriented AR (Augmented Reality) game based on LBS (Location-Based System) to existing tourist contents will create a new tourism content platform that can give new experience to tourists . This paper proposes a tourism contents platform based on Suwon Hwaseong Fortress which can give such a new experience.

목차

ABSTRACT
 1. 서론
  1.1 연구 배경
  1.2 연구 목적
 2. 선행 연구와 선행 사례
  2.1 위치기반서비스
  2.2 증강현실
 3. 증강현실 게임을 활용한 위치기반 관광콘텐츠
  3.1 서비스지역 선정
  3.2 서비스 모델 제안
 4. 프로토타입 구현
  4.1 개요
  4.2 애플리케이션 내 모드
  4.3 증강현실 게임 콘텐츠
 5. 평가
 6. 결론
 감사의 글 (Acknowledgment)
 참고문헌

저자정보

  • 류기현 GiHyun Ryu. Department of Digital Media, Ajou University
  • 김지훈 JiHoon Kim. Department of Digital Media, Ajou University
  • 이우석 WooSuk Lee. Department of Digital Media, Ajou University
  • 오규환 GyuHwan Oh. Department of Digital Media, Ajou University
  • 이윤진 Yunjin Lee. Department of Digital Media, Ajou University
  • 석혜정 HaeJung Suk. Department of Digital Media, Ajou University

참고문헌

자료제공 : 네이버학술정보

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