earticle

논문검색

영상의 흐름을 기반으로 한 게임 영상 수채화 렌더링

원문정보

A Flow-based Watercolor Rendering on Game Backgrounds

안정연, 양희경, 민경하

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

We present a flow-based watercolor rendering scheme for game background images. Our scheme is composed of two stages: a flow-based abstraction stage, which is followed by a noise-based watercoloring stage. In the abstrction stage, we apply a 3D Sobel filter to accelerate the abstraction process. The abstracted image is then applied a Perlin noise-based watercoloring process to produce watercolor effects. Finally, we apply paper texture to improve the realism of the results. Among various categories of photographs, our scheme shows good results on portraits, which is a common background of game scene. We apply our scheme for several game backgrounds and produce visually pleasing watercolor effects from them.

목차

ABSTRACT
 1. 서론
 2. 관련연구
 3. 추상화 기법
 4. 수채화 효과
 5. 구현 및 결과
 6. 결론과 향후 연구 방향
 감사의 글
 참고문헌

저자정보

  • 안정연 Jeong Yeon Ahn. Department of Computer Science, Graduate School, Sangmyung University
  • 양희경 Heekyoung Yang. Department of Computer Science, Graduate School, Sangmyung University
  • 민경하 Kyungha Min. Department of Computer Science, Sangmyung University

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      ※ 기관로그인 시 무료 이용이 가능합니다.

      • 4,000원

      0개의 논문이 장바구니에 담겼습니다.