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정서적 정보처리 모델 기반 기능성 VR 게임 디자인 연구

원문정보

The Development of Serious VR Game with Emotional Processing Based Model

권정흠, 김정윤, 남상훈

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

Education based on synesthesia has been used to be applied for several years. Especially, We focused on the Coloured-hearing Synesthesia for music education for children who have difficulty in practicing pitch by using the serious game based on Coloured-hearing theory. Also, smart platform is flexible for several sort of video games so we expect good accessibility for children. For proving the effectiveness for education by using this technology and theory, we design the serious game for music called “Bunny’s Cave” based on Coloured-hearing theory and conduct the usability test aimed at 3rd grade student in elementary school.

목차

ABSTRACT
 1. Introduction
 2. Virtual Reality Exposure Therapy(VRET)
  2.1 Functional VR system for interpersonal avoidance diagnosis
  2.2 Damage Retrieval Functional VR System
  2.3 Ant phobia Diagnostic Functional VR Game
  2.4 Tension measurement experiment
  2.5 Experimental Results
 3. Conclusion
 3. 결론
 References

저자정보

  • 권정흠 Joung Huem Kwon. Center of Human Centered Interaction for Coexistence, Hwarang-ro 14-gil, KIST, Seoul, Korea
  • 김정윤 Jung Yoon Kim. Graduate School of Game, Gachon University
  • 남상훈 Sang Hun Nam. Seoul Media Institute of Technology

참고문헌

자료제공 : 네이버학술정보

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