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논문검색

A Design of Smart-based Education Gamification Platform Using Mobile Devices for Digital Content

초록

영어

It’s been observed that some of the researchers in the game industry and educational fields are developing the teaching materials in the form of games to make classroom learning more interesting, which involves ‘gamification’. A the same time, they are trying to understand what kind of gaming factors are relevant to increase the students’ interest in learning and have an educational effect. A model of the ‘Education-Gamification Platform’ has been designed in this study for the mobile device-based games to assist in such an effort. The platform can be adjustable to the level of the players and lets them to experience the intended educational effects. A lot of the discussion is focused on the process involving an IT technology but the platform can be applied to non-IT gadgets. Also, this platform will be able to recognize some of the problems which could arise during the gamification process with a simple mechanics.

목차

Abstract
 1. Introduction
 2. Related Research
  2.1. Gamification
  2.2. Game Platform
  2.3. Classification of Game Platforms
  2.4. Current Status of Each Game Platform
 3. Design of Game Platform
  3.1. Story
  3.2. Dynamics
  3.3. Mechanics
 4. Game Model
  4.1. Educational Implication in Gaming Process
  4.2. Game Design
 5. Conclusion and Future Work
 References

저자정보

  • Jun-Ho Huh Department of Software, Catholic University of Pusan, Busan, Republic of Korea
  • Han-Byul Kim Department of Computer Engineering, Pukyong National University at Daeyeon, Busan, Republic of Korea
  • Kyungryong Seo Department of Computer Engineering, Pukyong National University at Daeyeon, Busan, Republic of Korea

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