원문정보
A research on "good game" factors for designing educational game at an early development stage
초록
영어
This paper introduces good game design elements to consider for educational game. A suggested theory is applied on case study of educational history game development which was conducted by collaboration of game and education research experts. In the beginning of study, we seek for good game elements from the nature of play. We define and reorganize indigenous characteristic of play into two categories, Ludus and Paidia. Ludus is more oriented toward complex rule base game, and Paidia goes toward play attributes. We design and develop educational game based on suggested core design elements. At last, we observe how suggested good game design elements influences our educational game, addressing how to apply our design theory to the educational game development process.
목차
1. 서론
2. 본론
2.1 놀이의 예술, 게임
2.2 교육과 놀이 그리고 디지털화 된 놀이, 게임
2.3 디지털 놀이기반 학습 VS 디지털 게임기반 학습
2.4 디지털 놀이 기반 학습의 게임
2.5 디지털 놀이와 게임기반의 학습을 위한 게임 요인들
2.6 게임 유익한 요인들을 반영한 교육용 게임 기획
2.7 인터뷰
4. 결론
참고문헌