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논문검색

디지로그 프로그램의 게임화 - 초충도를 중심으로 -

원문정보

Gamification of a Digilog Program through Chochungdo

김희중, 허윤정

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

In this study, a digilog program is suggested for the integration of analog and digital media. As analog sensibility is giving way to digital, analog is now being regarded as old and outdated, and various emotional advantages of analog are being disregarded. A program constituting eight lessons was conducted for third-grade students through Chochungdo. In this program, analog expressions were interpreted in a digital environment and the students experienced game characteristics in artistic media. The educational effects were as follows. First, an expanded audio-visual effect was displayed, using Flash on a 2D plane, based on analog emotional expression. Second, students experienced game characteristics through interaction using the MaKey MaKey program, and an immersive digital environment within a media device.

목차

ABSTRACT
 1. 서론
 2. 신사임당 초충도의 감성표현 요소및 교육적 의의
 3. 미디어 아트 기술과 도구 활용수업의 교육적 의의
  3.1 다감각적 열린 사고
  3.2 참여적 상호작용
 4. 수업의 실제
 5. 디지로그 프로그램 수업 후 학습자설문 분석
 6. 결론
 참고문헌

저자정보

  • 김희중 Hee Joong Kim. 새샘초등학교 방과후 미술교사
  • 허윤정 Yoon Jung Huh. 국민대학교 미술학부 조교수, (사) 한국컴퓨터게임학회 이사

참고문헌

자료제공 : 네이버학술정보

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