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Culture Information Technology (CIT)

Comparative Analysis of Facial Animation Production by Digital Actors – Keyframe Animation and Mobile Capture Animation

초록

영어

Looking at the recent game market, classic games released in the past are being re-released with highquality visuals, and users are generally satisfied. It can be said that the realization of realistic digital actors, which was not possible in the past, is now becoming a reality. Epic Games launched the MetaHuman Creator website in September 2021, allowing anyone to easily create realistic human characters. Since then, the number of animations created using MetaHumans has been increasing. As the characters become more realistic, the movement and expression animations expected by the audience must also be convincingly realized. Until recently, traditional methods were the primary approach for producing realistic character animations. For facial animation, Epic Games introduced an improved method on the Live Link app in 2023, which provides the highest quality among mobile-based techniques. In this context, this paper compares the results of animation produced using both keyframe facial capture and mobile-based capture. After creating an emotional expression animation with four sentences, the results were compared using Unreal Engine. While the facial capture method is more natural and easier to use, the precise and exaggerated expressions possible with the keyframe method cannot be overlooked, suggesting that a hybrid approach using both methods will likely continue for the foreseeable future.

목차

Abstract
1. Introduction
2. Experiments
2.1 Keyframe Animation using the Pose Library
2.2 UE Facial Animation using Mobile Capture
2.3 Sync Facial Animations and Movements
3. Results
4. Conclusion
References

저자정보

  • Choi, Chul Young Professor, Major of Visual Animation, Dongseo University, Korea

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