원문정보
국제인공지능학회(구 한국인터넷방송통신학회)
The International Journal of Advanced Smart Convergence
Volume 12 Number 2
2023.06
pp.96-101
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
Digital art creation has become an indispensable part of today's society, but traditional digital art production methods have been difficult to meet the growing creative needs of artists. Therefore, this study takes the cloud series works of artist Morten Lasskogen as an example and explores the application value of 3D Max and Unreal Engine in digital art created by analyzing the lighting effects in the works of art. This research aims to form reference materials through actual case analysis and provide artists with more efficient ideas for digital art creation.
목차
Abstract
1. Introduction
2. Theoretical Background
2.1 Changes in the way authors create
2.2 Renderer Application Analysis
3. Analysis of Art Works
3.1 Natural Light Analysis
3.2 Artificial Light Analysis
4. Discussion
5. Conclusion
References
1. Introduction
2. Theoretical Background
2.1 Changes in the way authors create
2.2 Renderer Application Analysis
3. Analysis of Art Works
3.1 Natural Light Analysis
3.2 Artificial Light Analysis
4. Discussion
5. Conclusion
References
저자정보
참고문헌
자료제공 : 네이버학술정보
