원문정보
초록
영어
With the increasing popularity of computer-generated virtual influencers, the trend is rising especially on social media. Famous virtual influencer characters Lil Miquela and Imma were all created by CGI graphics workflows. The process is typically a linear affair. Iteration is challenging and costly. Development efforts are frequently siloed off from one another. Moreover, it does not provide a real-time interactive experience. In the previous study, a real-time graphic workflow was proposed for the Digital Actor Hologram project while the output graphic quality is less than the results obtained from the CGI graphic workflow. Therefore, a real-time engine graphic workflow for Virtual Influencers is proposed in this paper to facilitate the creation of real-time interactive functions and realistic graphic quality. The real-time graphic workflow is obtained from four processes: Facial Modeling, Facial Texture, Material Shader, and Look-Development. The analysis of performance with real-time graphical workflow for Digital Actor Hologram demonstrates the usefulness of this research result. Our research will be efficient in producing virtual influencers.
목차
1. Introduction
2. Photorealistic virtual influencer graphic workflow and material shader functionality
2.1 Facial Modeling process
2.2 Facial Texture process
2.3 Facial Shader process
2.4 Facial Look-development process
3. Comparison of graphic workflow and shader function
3.1 Deficiency of Digital Actor Hologram Performance workflow
3.2 Comparison of the results
4. Conclusions and future work
References
