원문정보
A Study of Participatory Art Activities in the Non-Face-to-Face Era - Focusing on Tea Room:2020, a Project Using Yemundap and Augmented Reality
초록
영어
The artistic activities of art museums in the 21st century are turning toward emphasizing the active participation of museumgoers beyond the dual structure of ‘creation-enjoyment’. Reflecting this trend, in 2020, the SEMA Nam-Seoul Museum of Art planned an exhibition, entitled “Never Ever Artistic, Sloppy Museum,” to bolster the active participation of art fans in the non-face-to-face era. The author was invited as an exhibition artist and presented an art prototype project, “Tea Room:2020,” at the exhibition. The purpose of this study is to envision a ‘superposition model of art creation-enjoyment’ in the non-face-to-face period, the experiment “Tea Room:2020” based on the model, and to discuss its meaning. In this way, the study seeks new relationships, the communication and union of creation and appreciation, and examines the significance of these concepts. To this end, the author proposed ‘Yemundap’, a circular, iterative, and discontinuous communication method into which a tea ceremony and Zen riddles were transformed. ‘Yemundap’ also combines drawing and augmented reality to superpose art creation and enjoyment. To realize this, heuristics were applied when implementing “Tea Room:2020.” In this work, the creator and art fans share artistic dialogues while communicating by drawing messages that are contained in paper cups and combined with augmented reality. Here, the roles of the creator and the art fan are overlapped and reversed, and they create a collaborative creation. This project has emotional significance in that the art fans immerse themselves in the creation and exploration of works by a waiting period created by the discontinuous communication of ‘Yemundap’, experiencing the sense of normalcy that existed before the COVID19 pandemic. Nonetheless, in order to generalize the superposition model of ‘Yemundap’, it is necessary to improve its complex process and to reduce its excessive performative methods.
한국어
21세기 미술관의 예술 활동은 ‘창작-향유’의 이원화 구조를 넘어서 향유자의 적극적인 참여를 중시하는 방향으로 선회하고 있다. 이러한 경향을 반영하여 2020년 서울시립남서울미술관은 비대면 시대 향유자의 적극적인 예술 참여를 위한 전시 <전혀 예술적인, 엉성한 미술관>을 기획하고 저자를 전시작가로 초대하여 프로토타입 프로젝트
목차
국문초록
1. 서론
1.1. 연구 배경
1.2. 연구 목적, 연구 문제 그리고 연구 방법
2. 관련 사례 분석
2.1. 플럭서스 메일 아트 운동(Fluxus Mail Art Movement)
2.2. 안규철 <기억의 벽>
2.3. Cleveland Museum of Art’s ArtLens Gallery system
3. 작품 창작을 위한 이론적 기초와 그 응용
3.1. 선(禪), 선문답(禪問答)과 다도(茶道)
3.2. 예술, 예문답(藝問答)과
3.3. 비대면, 도약, 불연속과 기다림의 예문답
4. 창작 의도와 작품 개념
4.1. 창작 의도
5. 예술 창작-향유의 중첩 모델
5.1. 다도(茶道)와 결합된 예문답 그리고 중첩 모델
5.2. 중첩 모델에 의한 예문답 과정
6.
6.1. 단계별 구현의 세부사항
7. 분석과 논의
8. 결론
참고문헌