원문정보
초록
영어
Increasing interest in the metaverse world these days, interest in realistic content such as 3D displays is growing. In particular, hologram images seen in movies provide viewers with an immersive display that cannot be seen in conventional 2D images. Since the first discovery of holography by Dennis Gabor in 1948, this technology has developed rapidly. Spatially, this beginning of technology like Optical hologram called analog hologram and Digital hologram such as computer-generated hologram (CGH). In analog and digital holograms, a recording angle and a recording wavelength are having important role when reproducing and display hologram. In the hologram, diffraction of light causes by unexpected formed by the synthesis from interference with object and reference light. When recording, the incident light information and mismatched reproduction light reconstruct the hologram in an undesirable direction. Reproduction light that is out of sync with incident light information with initial condition of recording will cause reconstructed image in an undesirable direction. Therefore, we analyze the holographic interference pattern generated by hologram recording in volume holograms using photopolymer and analyze the characteristics that vary depending on the angle of the reproduced light. This is expected to be used as a basic research on various holographic application that may cause as holograms are applied to industries in the future.
목차
1. INTRODUCTION
2. BACKGROUND THEORY
2.1 Hologram Recording and Reconstruction
2.2 Holographic Interference Pattern
3. METHODOLOGY
3.1 Numerical Analysis of Reconstruction Images
3.2 Optical System Configuration
4. RESULTS AND DISCUSSION
4.1 Efficiency Change According to the Playback Light Angle
4.2 Analysis of Restoration for Each Angle According to the Distance of Playback Light
5. CONCLUSION
ACKNOWLEDGMENT
REFERENCES