원문정보
초록
영어
The platform for displaying cars has been changing with the times. From the popularity of paper media to the rise of computer graphics, the improvement of technology has brought more space and possibilities to the automotive industry. Yiming Zhong proposed the workflow of car configurator through Unreal Engine 4 to implement the basic functions of configuration in 2021, according to Yiming Zhong's final presentation, there is still room to improve the realism of graphics and functionality of the car configurator. Therefore, in this paper we propose to upgrade the car shaders and lighting environments according to the real-world physics and add multi-scenes switching function to car configurator. However the multi-scenes switching function also brings a large amount of data, which leads to the problem of display lag. At the end of the paper, we use the level of details(LOD) process to reduce the amount of data for real-time computing in Unreal Engine 4 and the increase of frames per second(FPS) values verifies the feasibility of our optimization solution.
목차
1. Introduction
2. Related research
2.1 Development of the car configurator
2.2 Implementation of the car configurator in UE4
3. Realistic visualization of the car configurator in UE4
3.1 The improvements of shaders in UE4
3.2 The improvement of display environment
4. The implementation of multi-scenes switching function in car configurator
4.1 The workflow of implementing multi-scenes switching function in UE4
4.2 Optimization of multi-scenes switching function
5. Conclusion and future research
References