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논문검색

테마파크의 가상현실(VR) 놀이시설이 고객 만족과 구전효과에 미치는 영향

원문정보

Effect of Customer Satisfaction and Word-of-Mouth by Theme Park Virtual Reality Attraction Service

구원일, 최형민

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

This study attempted to present the necessity of VR amusement facilities in theme parks by understanding the effects of experience using VR amusement facilities in theme parks on customer satisfaction and word of mouth. For this, factor analysis and regression analysis were conducted to draw the following conclusions. Five factors were found through factor analysis. The experience of VR amusement facilities was divided into physical space and realistic experience, and customer satisfaction and word of mouth effect were shown as eWOM and WOM. As a result of analysis for these factors, all were found to have a significant influence. Customers who experience the theme park's VR amusement facilities are satisfied and show their intention to share with others. In other words, it should be recognized that the use of VR amusement facilities can increase visitors and increase financial performance through customer satisfaction and word of mouth effect. Therefore, managers should come up with a plan to improve customer satisfaction and word of mouth effect by introducing VR amusement facilities.

목차

ABSTRACT
Ⅰ. 서론
Ⅱ. 이론적 배경
1. 가상현실(VR)
2. 고객 만족과 구전효과
Ⅲ. 연구설계
Ⅳ. 성과분석
1. 설문 표본의 특성
2. 테마파크의 VR 놀이시설 이용에 대한 타당성과 신뢰도 분석
3. 연구 가설에 대한 검증
Ⅴ. 결론
참고문헌

저자정보

  • 구원일 Wonil Koo. 세종대학교 호텔관광대학 외식경영학전공 책임연구원
  • 최형민 Hyungmin Choi. 건국대학교 글로벌캠퍼스 교무처 조교수

참고문헌

자료제공 : 네이버학술정보

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