원문정보
Analysis of Children's Online Game Addiction Tendency
초록
영어
In this study, the 2,317 data of the subjects were randomly sampled from the 5th and 6th grade students in the whole country, and the analysis results of the children's online game addiction tendency were presented. According to the results of grouping by the grouping criteria, 5.7% were classified into the high risk-user group, 11.0% into the potential risk-user group, and 83.3% into the normal user group. According to the results of analysing the general variables relevant to online game by three kinds of addiction groups, every variables are significant at p<0.01. The results of the analysis of the difference of the four psychological variables, aggressive behavior, impulsive behavior, solitude and self-control by three kinds of addiction groups showed that the aggressive behavior, impulsive behavior, and self-control are sigruficant at p<0.01. The results of the analysis of the difference of the online game addiction score by the general variables presented that the addiction score is sigruficant at p<0.01 by all variables. These results are expected that they act a role of the objective and reliable data to understand the children's online game addiction tendency and the property.
목차
II. 이론적 배경
1. 온라인게임 중독의 증상과 개념
2. 온라인게임 중독의 원인
3. 온라인게임 중독 실태 관련 선행 연구
III. 연구의 방법
1. 연구의 대상
2. 연구 도구
3. 자료 처리 및 분석
IV. 연구 결과
1. 온라인게임 중독 성향 집단의 특성
2. 일반 변인에 따른 온라인 게임 중독 점수의 차이
V. 결론 및 제언
참고문헌