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논문검색

역사를 소재로 한 디지털 게임의 포지셔닝 연구

원문정보

A Study of the Positioning of Digital Games Using History Source

이승제, 이대영, 정의준, 전준현

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

Media contents on historical sources rising in popularity make the people have an interest in the historically themed video games. Historically themed video games are studied from practical point of view, just like edutainment, but studies as an entertainment aren't enough. Historically themed video games have lots of advantage, historical fact telling, fictitious entertainment and easy accessibility. There is a need for broad vision to merit of historically themed video games. In this study, we present new analysis tool which is consisted with three axis, time, connection and reality for historical simulation video game. Example games are investigated on entertainment, development, education side with this tool.

목차

ABSTRACT
 1. Introduction
 2. Theoretical background
  2.1 Various perspectives on history games
  2.2 Positioning of historical simulation games
 3. Suggestion of History material game analysis tool
  3.1 A history game in terms of time and context
  3.2 Suggestion of reflection of historical fiction
  3.3 Analysis of effects and meanings by area
 4. Conclusion
 Reference

저자정보

  • 이승제 Seung Je Lee. Department of Culture contents, Konkuk University
  • 이대영 Dae Young Lee. Department of Culture contents, Konkuk University
  • 정의준 Eui Jun Jeong. Department of Culture contents, Konkuk University
  • 전준현 Jun Hyun Jeon. Department of Culture contents, Konkuk University

참고문헌

자료제공 : 네이버학술정보

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