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논문검색

어드벤처 게임 캐릭터 디자인에 대한 언캐니 밸리의 분석 - 툼 레이더 게임의 캐릭터 분석을 중심으로

원문정보

The Analysis of the Realistic Adventure Game Character Design of the Uncanny Valley - A Case Study of Lara in Tomb Raider

둥샤오, 조청운

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초록

영어

In 1970, Masahiro Mori proposed the uncanny valley concept. At the time, the proposal aroused little reaction, However, the uncanny valley is just a hypothesis, not a strict theory. Many subsequent studies have shown that it is true that the uncanny valley is reasonable; With the development of game consoles and personal computers, uncanny valley in video games will become more and more common. but, for the time being, special introductions and game related research on the uncanny valley are still very rare. In this paper, with Masahiro Mori’s uncanny valley as a benchmark and using the evolution of Tomb Raider’s Lara Croft over 20 years as an example, we analyze the significance of the uncanny valley in the design of realistic adventure game characters from such aspects as facial expression and texture. It's not easy to see the development of the technology in the game by using this approach. And it makes game makers determinate the scope of uncanny valley more exactly to made better games.

목차

ABSTRACT
 1. Introduction
  1.1 Research Background
  1.2 Previous Research
 2. Research Purpose
  2.1 Case Study
  2.2 Questionnaire on the Uncanny Valley
 3. Conclusion
 Reference
 Appendix

저자정보

  • 둥샤오 Xiao Dong. Division of Digital Contents, Im Kwon Taek College of Film and Media Arts, Dongseo University
  • 조청운 Cheung Woon Jho. Division of Digital Contents, Im Kwon Taek College of Film and Media Arts, Dongseo University

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