원문정보
Study on the Development of Client and Server for the FPS game
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초록
영어
This paper introduces the implementation of client and server for the FPS game which adopts the control element of the racing genre. Game playability is enhanced by combining the users interaction, shooting elements of FPS and the car control element of racing game. User’s tank can move along the slope and the client can stably synchronize with server independently of hardware. By deploying the neutral monster, game excitement is raised. Game server is designed using the IOCP socket to provide the multiplayer game. The proposed game is implemented, and shows the effectiveness of the combining method.
목차
ABSTRACT
1. Introduction
2. Game configuration
2.1 Game Planning
2.2 Client
2.3 Server
3. Conclusion
Reference
1. Introduction
2. Game configuration
2.1 Game Planning
2.2 Client
2.3 Server
3. Conclusion
Reference
키워드
저자정보
참고문헌
자료제공 : 네이버학술정보