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논문검색

FPS 게임을 위한 클라이언트 서버 제작 연구

원문정보

Study on the Development of Client and Server for the FPS game

이형구, 허성진

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

This paper introduces the implementation of client and server for the FPS game which adopts the control element of the racing genre. Game playability is enhanced by combining the users interaction, shooting elements of FPS and the car control element of racing game. User’s tank can move along the slope and the client can stably synchronize with server independently of hardware. By deploying the neutral monster, game excitement is raised. Game server is designed using the IOCP socket to provide the multiplayer game. The proposed game is implemented, and shows the effectiveness of the combining method.

목차

ABSTRACT
 1. Introduction
 2. Game configuration
  2.1 Game Planning
  2.2 Client
  2.3 Server
 3. Conclusion
 Reference

저자정보

  • 이형구 HyoungGu Lee. Department of Game and Multimedia Engineering, Korea Polytechnic University
  • 허성진 SungJin Heo. Department of Game and Multimedia Engineering, Korea Polytechnic University

참고문헌

자료제공 : 네이버학술정보

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