원문정보
초록
영어
Function Point(FP) is well spread and advanced methodology in software costing. But FP is not common in game contents costing. It is one reason that Game Contents is a new area in software costing. And, ISO/IEC FDIS 19761(final draft) recommends not to use FP method in game contents costing. So we suggested new methodology in that area which is called Game Factor Point Method(GFPM). In this paper, we studied more about the weight of the game factor. We hope this will clarify them. We made definition of game factor, and studied more detail about Mission which was a little ambiguous in prior study. We also studied difficulties of game factor which will be a very important factor in game contents costing.
목차
I. 서론
II. 게임요소점수를 이용하여 규모를 측정하는 방법
III. 미션과 이벤트의 정의
1. 미션과 이벤트의 정의가 필요한 이유
2. 미션
3. 미션의 시스템적 접근
4. 이벤트
IV. 게임요소 규모가중치의 정의
1. 게임요소 규모가중치의 의의
2. 겡림요소 미션의 가중치
3. 게임요소 이벤트의 가중치
4. 게임요소 그래픽의 가중치
5. 게임요소 사운드의 가중치
V. 토의
VI. 요약 및 결론
참고문헌
