원문정보
Design and Technical Development of Health Promotion Services Applied with Gamification
초록
영어
Medical services, converged with information technology, are going beyond simple health diagnosis to embrace health improvement. Applications installed in various personal devices such as mobile phones are quantifying and accumulating abundant data, ushering in the age of personalized medical service. Motivation for such IT-based unconstrained health enhancement service, however, has long been a challenge for both service providers and users. As such, the present study suggests gamification of health promotion service as one of solutions to the problem, and analyzes the principle and elements of gamification to derive effective results. In addition, it examines seven strategies from exercise studies that adopted game aesthetics and gamification, or components of the Mechanics-Dynamics-Aesthetics (MDA) framework, and applies them to user interface and avatar design.
목차
1. Introduction
2. Previous Studies
2.1 Gamification
2.2 Elements of Gamification
2.3 Supernormal Stimulus
3. Health Promotion Services Applied with Gamification
3.1 Information Flow of Health Promotion Services
3.2 Graphic User Interface Prototype
4. Avatar Design
4.1 Preference Survey on Body Proportions
4.2 Survey to Determine Facial Proportions
4.3 Avatar Design
5. Conclusions
ACKNOWLEDGEMENT
REFERENCES