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HDRI를 이용한 Unity 환경 기반의 셰이더 애셋 생성 시스템

원문정보

Shader Asset Generating System for Unity using High Dynamic Range Images

이철원, 조청운, 윤경현

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

Omni-directional high dynamic range images are used in image-based lighting or environment mapping. In game development environment high dynamic images can be used with shader assets. Recently various 360 VR camera systems are produced which can capture omni- directional images or video images without extra image stitching. In game development environment, shader assets or assets for shaders can be made along very time-consuming complex processes. In this paper, we proposed more simple and autonomous conversion system which can use directly in Unity.

목차

ABSTRACT
 1. 서론
 2. 연구 배경
  2.1 전방향 HDR 이미지
  2.2 시각효과용 HDR 애셋 생성 시스템
  2.3 Unity 셰이더 환경
 3. 제안된 시스템
  3.1 촬영 카메라 시스템
  3.2 HDRI 자동 변환
  3.3 셰이더 출력
 4. 실험 결과 및 고찰
  4.1 Irradiance 셰이더의 적용 결과
  4.2 반사맵 애셋의 적용 결과
  4.3 기존 시스템과 비교
 5. 결론
 참고문헌

저자정보

  • 이철원 Cheol Won Lee. School of Computer Science and Engineering, Chung-Ang University
  • 조청운 Cheung Woon Jho. Division of Digital Contents, Im Kwon Taek College of Film and Media Arts, Dongseo University
  • 윤경현 Kyung Hyun Yoon. School of Computer Science and Engineering, Chung-Ang University

참고문헌

자료제공 : 네이버학술정보

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