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논문검색

ADHD 아동의 읽기, 행동조절능력 향상을 위한 콘텐츠 디자인

원문정보

Narrative Contents Design for Improving Reading Skills and Behavior Control Capabilities of Children with ADHD

박승이, 박경은, 길태숙

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

This research is the preliminary study for development of narrative contents for improving reading skills and behavior controlling capabilities of children with ADHD. Microsoft's Kinect, a non-contact motion sensing device, and NeuroSky's MindWave, a BCI device, are connected to Unity 3D engine to capture user's motion and brainwaves, respectively. The given narrative contents interactively respond to children with ADHD while they are reading the contents and performing the given tasks presented in the behavior training game system. This study examines whether the contents are suitable for the first and second grader children. For this, The interaction with the contents is first observed by five adults and two children. Then the system is tested by three ordinary first graders. During the experiments, the children easily figure out the given texts and do what the game contents drive for the player to react. All three kids concentrate on the reading contents without leaving their seats for average 37 minutes. This experiment shows that the contents are properly designed for the first and second graders in terms of reading speed, reading completion time, complexity level, and task performance. Based on this experimental study, the interactive narrative contents will be used to conduct full-scale experiments with children with ADHD.

목차

ABSTRACT
 1. 서론
 2. 선행연구의 검토
  2.1 읽기
  2.2 행동조절
  2.3 기능성게임
 3. 연구방법
 4. 콘텐츠 디자인 및 구현
  4.1 디자인
  4.2 아트
  4.3 프로그래밍
 5. 결과
  5.1 텍스트에 따른 집중도
  5.2 행동 과제 수행
 6. 결론
 참고문헌

저자정보

  • 박승이 Seungie Park. Department of Game, Sangmyung University
  • 박경은 Kyungeun Park. Department of Computer and Information Sciences, Towson University, 8000 York Road Towson, USA
  • 길태숙 Taesuk Kih. Department of Historical Contents, Sangmyung University

참고문헌

자료제공 : 네이버학술정보

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