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다중 스케일 복셀화에 기반한 표면 모델 추상화 기법

원문정보

A Multiscale Voxelization for Abstraction of Polygonal Model

윤그림, 박철성, 민경하

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초록

영어

Low-resolution voxel models are widely used in many computer games such as CrossyRoadTM and MinecraftTM and in many block games such as LegoTM. We present a multi- scale voxelization algorithm that abstracts a complex polygonal model to a low-resolution voxel model. Our scheme is distinguished from other voxelization schemes in the point that our scheme controls the level of abstraction according to the complexity of the model. We present a two-stage algorithm: in the first stage, we build a rough voxel model, which is carved to fit the target model in the second stage. We empoly an OpenGL-based slicing algorithm to build a rough model, which is constructed in twofolds. The exterior and interior of the model is constructed separately and merged to complete the rough model. In the second stage, we compute the silhouette of the input model and carve the rough model to improve the completeness of the final result. We test our algorithm for various polygonal models including famous animation character models to prove the excellency of our scheme.

목차

ABSTRACT
 1. 서론
 2. 관련 연구
 3. 복셀화
  3.1 모델 절단
  3.2 표면 복셀화
  3.3 내부 복셀화
 4. 실루엣 기반의 형태 수정
  4.1 실루엣 추출
  4.2 형태 수정
 5. 구현 및 결과
 6. 결론 및 향후 연구 방향
 참고문헌

저자정보

  • 윤그림 Geu Rim Yun. Department of Computer Science, Graduate School, Sangmyung University
  • 박철성 Cheol Seong Park. Department of Computer Science, Graduate School, Sangmyung University
  • 민경하 Kyungha Min. Department of Media Software, Sangmyung University

참고문헌

자료제공 : 네이버학술정보

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