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논문검색

청소년의 게임이용시간이 도덕성과 심리적 요인에 미치는 영향

원문정보

Effect of Adolescent’s Game Using Time on Morality and Psychological Factors

이대영, 이승제, 정의준

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

This study conducted to solve misunderstanding in adolescent’ morality growth through finding relations between morality, psychological factors and game using time. Loneliness, Self-esteem, Self-control and Leadership were chosen for effective psychological factors on morality and game using time was chosen an independent variable, too. As a result of the first study, four psychological factors show obvious effect on morality, but game using time doesn’t show any effect. As a result of the second study, game using time shows regulation effect on the relation between loneliness and morality. This means game using is a positive way to supplement the lack of morality by relationship problems.

목차

ABSTRACT
 1. 서론
 2. 본론
  2.1 도덕성
  2.2 자존감
  2.3 자기통제
  2.4 고독
  2.5 리더십
 3. 연구방법 및 내용
  3.1 연구방법
  3.2 설문내용
  3.3 신뢰도 분석
  3.4 도덕성과 독립변인들간의 관계
  3.5 게임이 도덕성과 독립변인들간 관계예 미치는 영향력 분석
 4. 결론
 참고문헌

저자정보

  • 이대영 Dae Young Lee. Department of Digital Culture & Contents Konkuk University
  • 이승제 Seung-Je Lee. Department of Digital Culture & Contents Konkuk University
  • 정의준 Eui Jun Jeong. Department of Digital Culture & Contents Konkuk University

참고문헌

자료제공 : 네이버학술정보

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