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논문검색

게임과 아우라

원문정보

Aura in Game

허윤정

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초록

영어

Benjamin introduced the concept of the “aura”and discussed its absence in film and photography. Benjamin posited that the loss of aura changes artistic values. This brought about a paradigm shift in the entire mode of existence of humanity. After Benjamin, various opinions followed regarding the concept of aura, namely, aura collapse, aura transformation, aura-media, and returned aura. This study discusses the idea of the “aura”in games as a digital medium. From the three characteristics of games,i.e., presence, interactivity, and multi-sensory interface, it is evident that digital aura exists in games in the form of immersion. Analogue aura has lapsed because of technical shortcomings, but digital aura makes perfect simulacra that create a hyper-real world. The qualities of immersion, interactivity, and a multi- sensory interface provide a world of illusion, and provide the visual, auditory, and tactile experience of aura without any space between the user and the object.

목차

ABSTRACT
 1. 서론
 2. 아우라 개념
  2.1 발터벤야민의 아우라 개념
  2.2 발터벤야민의 ‘아우라 몰락’과 지각의변화
  2.3 발터벤야민 이후의 아우라 논의
 3. 게임의 아우라
  3.1 현존(Presence)
  3.2 상호작용성(Interactivity)
  3.3 다감각 인터페이스(multi-sensory interface)
 4. 결론
 참고문헌

저자정보

  • 허윤정 Yoon Jung Huh. 국민대학교 미술학부 조교수, (사) 한국컴퓨터게임학회 이사

참고문헌

자료제공 : 네이버학술정보

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