원문정보
Development of Serious Game for the arms rehabitation : "Balance Ball For Rhythm Games" Case study
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
The game intended for treatment directly is not yet much in domestic and even though it is used for child psychotherapy, the direct game therapy has not been used yet. But the possibility of the game therapy is likely to increase in the future due to emerging the field of virtual reality therapy, recreational therapy. In this study it is proposed the rhythm game using the balance ball connected the wired/wireless PC, it is the reason why the functional game may help the upper limb rehabilitation if you are using it continuously without a place, time, and cost constraints.
목차
ABSTRACT
1. 서론
1.1 편마비란
1.2 편마비 환자와 재활치료
2. 본론
2.1 밸런스 볼 디바이스
2.2 게임 흐름
2.3 게임 컨셉
2.4 개발환경
2.5 게임엔진
2.6 개발내용
3. 결론
참고문헌
1. 서론
1.1 편마비란
1.2 편마비 환자와 재활치료
2. 본론
2.1 밸런스 볼 디바이스
2.2 게임 흐름
2.3 게임 컨셉
2.4 개발환경
2.5 게임엔진
2.6 개발내용
3. 결론
참고문헌
저자정보
참고문헌
자료제공 : 네이버학술정보
