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게임의 정의 및 속성에 관한 연구

원문정보

A Study on the Game Definition & Its Attributions

권용만

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초록

영어

Game Industry which is started from "Pong" in 1972 , has grown rapidly and the emergence of gaming companies including Atari, Nintendo, Sony, Microsoft al. has led to big innovation in the gaming industry. With these changes, Many scholars and game developers continued attempts to study the definition and nature of the game. This study was to analyze the attributions from the definition which was based on the game studies in 1980s-2000s including the definition of Laws in Korea. As a result of these analysis, Seven elements - Rule, Goal, Conflict, Activity, Decision-Making, Voluntary, System- was derived from the studies in 1980s-1990s. and also, four elements - Network, Fun, Player, Art - were additionally derived from Korean game studies in 2000s. Therefore, It has been found that the changes of game attributions is progressing according to the evolution of new game platform.

목차

ABSTRACT
 1. 서론
 2. 게임의 정의에 관한 연구
  2.1 게임의 유래 및 어원 연구
  2.2 게임과 놀이에 관한 연구
  2.3 게임의 정의에 관한 외국의 연구
  2.4 게임의 정의에 관한 국내의 연구
  2.5 게임의 핵심요소 분석
 3. 결론 및 고찰
 참고문헌

저자정보

  • 권용만 Yong Man Kwon. 가천대학교 인터랙티브미디어학과 부교수

참고문헌

자료제공 : 네이버학술정보

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