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게임 봇(Bot) 탐지를 위한 게임 환경변화에 따른 게임 플레이어 반응 연구 : 「테라」와 「나이트온라인」을 중심으로

원문정보

A Study on Player Reaction in Game Environment Change : focused on the contents of 「TERA」 and 「Knight Online」 for Game Bot Detection

김성규, 오규환, 김종환

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

In online game, Game-bot is a kind of AI based software which performs laborious tasks for a game-player to accumulate resources such as experience, in-game items. The game-bot causes serious problems of balancing and other game-players’ play in the game. So, detecting and avoiding game-bot’s behaviors in online game is one of the important issues in live game management. This paper proposes a study on a player reaction in MMORPG environment focused on two games of 「TERA」 and 「Knight Online」. We first characterize core game-elements to affect a player’s reaction in game environment change and finally propose a template of a player’s reaction in the game environment change. The paper will contribute to detect a behavior of a game-bot in online-game, effectively.

목차

ABSTRACT
 1. 서론
 2. 관련 연구
  2.1 게임 봇 프로그램 탐지를 위한 플레이어의 게임 플레이 패턴 변화에 대한 연구
  2.2 게임 플레이어의 게임 플레이 행동 패턴의 특성화에 대한 연구
 3. MMORPG의 플레이어 행동 시나리오 분석
  3.1 「테라」의 플레이어 행동 시나리오 분석
  3.2 「나이트온라인」의 플레이어 행동시나리오 분석
 4. MMORPG의 플레이어 행동 반응속도 분석
  4.1 「테라」의 플레이어 행동 반응 속도 지연요소 분석
  4.2 「나이트온라인」의 플레이어 행동 반응속도 지연 요소 분석
 5. MMORPG의 게임 환경 변화에 따른 플레이 모델 제시
  5.1 사냥 환경
  5.2 퀘스트 환경
  5.3 채집 환경
 6. 결론
 참고문헌

저자정보

  • 김성규 Seong Kyu Kim. IELab, Department of General Graduate School of Digital Media, Ajou University
  • 오규환 Gyu Hwan Oh. IELab, Department of General Graduate School of Digital Media, Ajou University
  • 김종환 Jong Hwan Kim. IELab, Department of General Graduate School of Digital Media, Ajou University

참고문헌

자료제공 : 네이버학술정보

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