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논문검색

대중매체로서의 게임과 정신건강 관계연구

원문정보

The Relationship between Mental Health and Game Use as Mass Media

이대영, 정의준

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초록

영어

The study about relationship with game use and mental health is being watched with keen interest. However,these isn't enough study on comparison within mass media just like television or SNS. In this study, wecompared each media usage time and mental health factor on public. We selected game, television, radio,newspaper, book as mass media and depression, aggression, loneliness, self control, happiness, self efficacy, selfesteem as mental health factor. As a result of the study, high game usage time group shows low self control, highaggression and little low self efficacy as compared with other media. And game, SNS and book show therelationship with depression, so there needs joint researches about that. We clear up the character andrelationships with the game propensity analysis for the game development and studies of mental health.

목차

ABSTRACT
 1. 서론
  1.1 게임의 정신건강연구 한계
  1.2 선행 연구
 2. 연구 방법
  2.1 연구 구조
  2.2 측정 도구
  2.3 측정 대상
 3. 결과 및 고찰
  3.1 연구결과
  3.2 부정적 정신건강관련 게임비교
  3.3 긍정적 정신건강관련 게임비교
 4. 결론
 감사의 글
 참고문헌

저자정보

  • 이대영 Dae Young Lee. M.I.N.D. Lab
  • 정의준 Eui Jun Jeong. Syracuse University, 900 South Crouse Ave, Syracuse, NY 13244, U.S. Department of Digital Culture & Contents Konkuk University

참고문헌

자료제공 : 네이버학술정보

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