원문정보
A research on virtualization of youth facility - Making and possibility research of virtual consulting·hands-on space -
초록
영어
The purpose of this thesis is finding a new method for developing youth facility which can advance the welfare of young person and researching a better way of designing youth facility with using virtual space and organizing the future direction on technological and methodical ways. In nowadays, whether professional virtual reality application or personal game developing application, it ends up being similar in a lot of ways. In a near future, the public could use HMD and motion sensor with an ease of educating youth and using various experience facility. In this respect, early preparation is essential for this field. The virtual space is relatively effective than physical architectural space in many ways only if it is properly used. When designing virtual space, It is needed to arrange hierarchy like a traditional city design or mega structure or transfer space. Not only methodical space allocation but also it is essential to be connected with educational program for each space in virtual facility with professional teachers who devoted to there.
목차
I. 서론
1. 연구의 배경 및 목적
2. 연구의 범위 및 방법
3. 기존 청소년시설의 문제점 개선
II. 가상현실 현황
1. 가상현실 현황 개요
2. 국내의 현황
3. 해외의 현황
III. 가상공간을 이용한 청소년 체험·상담 시설
1. Unity 3D를 이용한 청소년 문화체험관 제작 과정
2. 가상화 체험·상담 공간과 물리적 공간
3. 가상공간의 가능성
IV. 결론
1. 가상현실 소프트웨어
2. 청소년시설과 컨텐츠
3. 가상공간의 디자인과 청소년시설
4. 제언
참고문헌
