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국내 게임 분야에서 플로우 연구의 동향

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The Trends of Flow Studies in the Domestic Game Field

김정이

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초록

영어

This Study has analyzed the trends of flow studies in the domestic game field. First, the flow studies in the domestic game field are mainly from economics, business administration, journalism and broadcasting and so on. Second, the content of studies is biased toward the use of games. Third, the definition of the flow concept is divided into the following two methods. The one is the method of describing user's flow condition and the other is the method of describing antecedents and consequence of flow. Fourth, technology acceptance model is mostly introduced as a theory associated with flow. The loyalty is mostly presented as a dependent variable of positive results of flow experience. Our study analyzed former studies on flow theory which is useful to research user's immersion and continuous use of games. We expect that the results of the study will be useful data for domestic game industry, research and so on.

목차

ABSTRACT
 1. 연구의 목적 및 배경
 2. 연구 방법
  2.1 연구 문제
  2.2 연구 방법
 3. 게임 연구에서 학문의 분야 분포에 대한 분석
 4. 게임 연구의 내용 분포에 대한 분석
 5. 게임 연구에서 플로우(Flow) 개념의 해석과 적용에 대한 분석
  5.1 컴퓨터 매개 환경에서 플로우 연구
  5.2 국내 게임 분야의 플로우 연구에서 플로우의 구성 개념과 조작적 정의
 6. 플로우(Flow)와 연관된 이론의 확장에 대한 분석
  6.1 기술 수용 모델(TAM, Technology Acceptance Model)
  6.2 충성도(Loyalty)
 7. 결론
 참고문헌

저자정보

  • 김정이 Jung Yi Kim. Department of Multimedia Sungkyul University

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자료제공 : 네이버학술정보

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