원문정보
An Analysis of the Convergence Factors, Convergence Passes, and Convergence Types in Content Industries
초록
영어
These days a great mix of traditional and digital contents such as movie, broadcasting, advertisement, e-books, music, game, animation, cartoon, character, knowledge information, and art performance are widely available. Many more are yet to come, with improved quality and added features. It is expected that all these contents will be evolved into a new breed of convergence content through the process of consolidation, expansion, integration, and recreation. Across the digital ecosystem, a new formula is being added to the industrial structure : ‘Information/Content-Platform/Device-Goods/Service.’ In the near future, as a result of technological innovation and convergence, the business sector will lose its boundaries as well, as businesses will be forced to look beyond the product itself and focus more on multi-functionality. Especially, in the era of creative economy, more policies need to be crafted in order to procure a new growth engine for the future with the agenda for convergence between humanities and technology. Therefore, the purpose of this paper is to analyze the concept, factors, elements, types, and cases of convergence, which are the essence of content convergence. This analysis, with its focus on the convergence process, will help identify the effects and limits of content convergence as well as the prospects for convergence contents in the smart ecosystem under the creative economic system.
목차
1. 서론
2. 융합 이론 및 프로세스 모델
2.1 융합의 이론
2.2 콘텐츠의 융합 프로세스 모델
3. 콘텐츠의 융합요소 분석
3.1 N-스크린(N-Screen)
3.2 클라우드 컴퓨팅(Cloud Computing)
3.3 빅 데이터(Big Data)
3.4 소셜 네트워킹(Social Networking)
3.5 스마트 모바일(Smart Mobile)
4. 콘텐츠의 융합경로 분석
5. 콘텐츠의 융합유형 분석
5.1 콘텐츠 융합유형 분류
5.2 융합 유형별 콘텐츠 사례
6. 결론
참고문헌