원문정보
초록
영어
These days, game and contents have been served in PC, game consoles, smart phones, and media system and interconnection between platforms of such systems is an important task to be resolved. Although the development of systems to support 3D is increasing, a considerable amount of 2D-based system has been still used. As existing 3D engines are optimized for the 3D supporting system, there is a difficulty in executing contents in the only 2D-based system. Also, we have to develop online and mobile cross platform technology to compensate for lack of the content elements while sharing the benefits of online contents and mobile contents. This study developed a CM3D engine (Cross Mobile 3D), online and mobile sharing platform system based on a software renderer which can execute 3D content on a 2D mobile system. The CM3D engine was designed to access 3D content in the systems which normally only support 2D content. Following this, functionality was added to support the reuse of resources through automatic re-processing of existing PC-based content for the online and mobile use. As a result of tests using a 2D mobile phone which does not support 3D, it was discovered that the CM3D engine has similar performance to an existing 3D engine.
목차
1. Introduction
2. Realization of a 2D-Based 3D renderer
3. Simulation
4. Conclusion
References
