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기능성 게임의 유형별 범주화와 개념 설정에 대한 연구 - 목적성 및 적용 이론을 중심으로

원문정보

A Study on the Concepts and Categorization of Serious Games Based on Strategic Purposes and Applied Theories

정의준, 이혜림

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초록

영어

Serious games have drawn attention with positive effects on users in various areas. While many categorizations and definitions of serious games have attempted to elucidate the elusive term, we are still some way off in formulating an agreed understanding of what serious games are and how they can be classified. This paper aims to provide an overall picture of the concepts and categorizations of serious games. From the results of previous literature, the major applications of serious games can be converged into five primary areas: public policy, military, education, corporate and healthcare. Likewise, theories applied to serious games comprise three main strategic purposes: information notification/PR, change of user attitude/behavior, and purposive training. Based on the strategic purposes and applied areas, this study categorizes serious games into 15 sectors. In addition, founded on the motivation factors and the characteristics of digital games, the current study suggests a new definition of serious games.

목차

ABSTRACT
 1. 서론
 2. 기능성 게임의 개념 및 특성
  2.1 게임의 일반적 개념과 특성
  2.2 기능성 게임의 개념 및 특성
 3. 기능성 게임 목적성 및 분류
  3.1 이론에 근거한 기능성 게임의 목적성
 4. 기능성 게임 유형화 및 정의도출
 5. 결론 및 향후 연구 방향
 참고사항
 참고문헌

저자정보

  • 정의준 Eui Jun Jeong. 건국대학교 문화콘텐츠학과 교수
  • 이혜림 Hye Rim Lee. 건국대학교 문화콘텐츠학과 박사과정 재학

참고문헌

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