원문정보
초록
영어
In this paper an example for the dynamical model for gamification is considered and simulated. Based on the theories of Game Design Features (GDF - cool features, fancy graphics, challenging puzzles, and an intriguing setting and story), Key Characteristics of a Learning Game (KCLG - Challenge, Curiosity, Fantasy and Control), a theory of educational environment design model (ARCS - attention, relevance, confidence and satisfaction), and the theoretical background of Gamification labeled as the MDA (Mechanics, dynamics, and aesthetics) framework, four primary factors such as curiosity, challenge, fantasy and control have been originated. By using these four primary factors, the dynamical model for Gamification was developed and simulated. Furthermore the sensitivities of the four primary factors are considered for different individuals and simulations are represented. The examples and simulations make the values and characteristics of the four primary factors meaningful.
목차
1. Introduction
2. Dynamical Model for the Gamification
2.1. The Characteristics of the Coefficients
3. Reasonable Values of Coefficients through an Example
3.1. Conclusion from the Example
4. Sensitivity of the Coefficient to Different Ages and Genders
4.1. Sensitivity of the Coefficient
4.2. Simulation with Sensitivity of Ages and Genders
5. Conclusion and Future Work
References
