원문정보
Rhythm Action Game, Synesthetic Application of Aural images : Focused on Music Treatment and Learning of Music Appreciation
초록
영어
This paper is designed to investigate that the sound environment enlarged tactile sense through the game media impacts positively on the human body, cognition, and emotions, focused on two cases: elementary students' music appreciation lessons and elderly patients' music therapy. Learners using smart-device-based rhythm action games showed a rise of learning flow, learning satisfaction and learning assessment, and also music game had a positive effect on the treatment of the depression and self-esteem for elderly patients in nursing hospital. These results are because smart devices based music game provides the users environments which artificially extend human senses, give tactile and visual stimuli as well as auditory, and encourage behavior of touching interface in rhythm. In conclusion, we examine that game creates sensus communis immersive environment which effectively contributes to learning of students and psychological treatment of elderly people.
목차
1. 서론
2. 스마트 인터페이스와 촉각성
3. 실험 및 결과
3.1 Case 1: 음악감상교육
3.2. Case 2: 음악치료
4. 촉각적 자극을 통한 학습 및 치료 효과
5. 결론
참고문헌