earticle

논문검색

가상현실 게임을 이용한 4주간 훈련이 노인의 균형 및 보행 능력과 우울증에 미치는 효과

원문정보

The Effects of 4 Weeks Training using Virtual Reality Game on Balance and Gait Ability, Depression of Elderly People

이상열, 이수경, 김용훈, 채정병

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

Purpose : This study investigated the effect of 4 weeks training of virtual reality game on balance and gait ability, depression of elderly people.
Methods : The subjects of this study were 12 elderly people over 65 age. The subjects were treated by training using virtual reality gam (during 60 minutes, 3 times a week for 4 weeks). The results of the experiment were analyzed using paired T-test along with averages and standard deviations as the statistical methods for data analyses.
Results : In comparison of depression, gait and balance ability between pre-test and post-test, there were statistically significant differences.
Conclusion : Our study finding indicate that training using virtual reality game could improve balance and gait ability, depression in elderly people. According to our study, training using virtual reality game is judged to be used for elderly people with gait and balance problems, depression to prevent fall down.

목차

ABSTRACT
 Ⅰ. 서론
 Ⅱ. 연구 방법
  1. 연구절차
  2. 연구대상
  3. 중재 방법
  4. 측정 방법
 Ⅲ. 연구결과
 Ⅳ. 논의
 Ⅴ. 결론
 참고문헌

저자정보

  • 이상열 Sang-Yeol Lee. 경성대학교 물리치료학과
  • 이수경 Su-Kyung Lee. 김해대학교 물리치료학과
  • 김용훈 Young-Hoon Kim. 근로복지공단 창원산재병원 물리치료실
  • 채정병 Jung-Byung Chae. 마산대학교 물리치료학과

참고문헌

자료제공 : 네이버학술정보

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