원문정보
A Study on the Blouse Pattern by Figure Utilizing a 3D Pattern System
초록
영어
the worldwide clothing fashion industry has played a crucial role in the small production of multiple grades, customer-oriented industrialization, cultural industrialization, high value added industrialization, and globalization. In addition, as there is growing demand for and interest in functional wear and smart design, the digital pearing as a new domain along with the application of computers to fashion in the fashion industry. Therefore, as a study on the utilization of pattern systems that have developed in such a digital environment, this study is about system utilization that allows us to forecast in advance erors that f completion before completion by confirming the status of fitting in a 3D simulation procedure through a 3D patern system.Therefore, the detailed objective of this study is to find characteristics of the 3D pattern system in the course of producing patterns and applying all procedures ofthe clasification of figures of Korean women in their 20s, and to identify any problems in utilization that might appear in the course of the operation. Also, the study proposes maters to be improved in utilizing the system before the substantial distribution of theand limitations found in the research procedure. The limitations identified in this study may be largely classified as follows. First, the problems may include the limitation in preparing a human body model. Second, there is a problem in the course of the wearing test in a virtual mock test, and the details may be sumarized as folows. First, the problems lie in the imperfectness of preparing diverse human body models according to
목차
I. 서론
1. 연구의 목적과 의의
2. 연구의 방법 및 절차
II. 3차원 패션 시스템에 의한 체형별 블라우스 패턴제작
1. 20대 여성 체형의 분류와 특징
2. 블라우스 디자인의 선정 및 패턴의 제작
3. 3D 패턴 시스템
III. 3차원 패턴시스템의 한계점
1. 가장 인체 모형 제작의 한계
2. 가상 모의실험의 문제
IV. 결론
참고문헌