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논문검색

다사용자 온라인 롤플레잉 게임 (Massively Multi-Player Online Role Playing Game)의 레벨디자인에 따른 캐릭터 색채 분석 연구

원문정보

A STUDY OF THE RELATIONSHIP BETWEEN CHARACTER COLOR AND LEVEL DESIGNS IN MMORPG

안진의

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초록

영어

MMORPGs (Massively Multi-Player Online Role Playing Game) are level based games that allow
characters to increase their levels as they gain more points or experience. As such, MMORPG
designers have to give the games a strong and emotional feel that corresponds to the characters'
levels. Currently, MMORPG graphics are based on a low polygon design that limits the graphics to within the confines of the player's computer specs. Because computer specs are limited, graphics design is also limited; there is not much freedom to do as one wishes with the graphics.
Consequently, the only way to differentiate between game character levels and to impart such an
emotional feeling to the player is through the use of color.
This paper studies the interrelationship between colors and a game character's power and
capability; it is not just a simple study of the different colors used in MMORPG. After analyzing the same in Lineage II and Khan, the conclusions are as follows: First, the main colors are varied and many, but as a character increases in level, the color value and chroma also increase. So as a character's power and abilities increase, the character's image as imparted through the character's colors becomes heavier and stronger. Second, the overall color scheme tends to move from a soft scheme to one with stronger contrasts using darker main colors or stronger mono colors. In conclusion, a game character's level design goes from a static to a dynamic and from a soft to a hard color scheme as the character's level increases. Overall, these shifts in color schemes give a more various, dynamic and modern image to the upper level characters.

목차

Abstract
 1. 서론
 2. 다사용자 온라인 롤플레잉 게임(Massively Multi-Player Online Role Playing Game)의 특성
 2.1 다사용자 온라인 롤플레잉 게임(Massively Multi-Player Online       Role Playing Game)의 정의
 2.2 레벨디자인(Level Design)의 정의
 2.3 캐릭터(Character)의 정의
 3. 다사용자 온라인 롤플레잉 게임 분석
 3.1.‘리니지Ⅱ’의 캐릭터 방어구 레벨디자인
 3.2.‘칸’의 캐릭터 방어구 레벨디자인
 4. 색채 분석
 4.1.‘리니지Ⅱ’의 레벨디자인에 따른 캐릭터 색채분석
 4.2.‘칸’ 의 레벨디자인에 따른 캐릭터 색채
 5. 결론
 참고문헌

저자정보

  • 안진의 Ahn, Jin-Ee. 강원대학교 겸임교수

참고문헌

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