earticle

논문검색

A Study on the Effectiveness of Regional Game Industry Promotion Policies : Focusing on the Analysis of Regional Global Game Centers

원문정보

지역 게임산업 활성화 정책의 효과에 대한 고찰 : 지역글로벌게임센터에 대한 분석을 중심으로

Junhee Yoon

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

Since 2015, the 12 Regional Global Game Centers, expanded nationwide, aim to alleviate the concentration of the game industry in the Seoul Metropolitan Area and foster balanced regional development. As of 2025, approximately KRW 29 billion is invested annually. However, despite over a decade of policy implementation, academic research on its effectiveness remains limited. This study investigates the budget trends of Regional Global Game Centers through literature review and data analysis. It compares and analyzes the number of game development and publishing businesses, employees, and sales figures in 2014 (prior to center establishment) and 2023 (latest statistics) to explore changes in regional distribution and the effect of decentralization. The analysis reveals that over the past decade, the proportion of game development and publishing businesses in the Seoul Metropolitan Area decreased by 6.4% to 10.3% across all indicators (number of establishments, employees, and sales), confirming a partial decentralization effect. Notably, positive changes such as increased regional employment and an expanded share of sales were also observed. However, despite the overall South Korean game industry's average annual sales growth of 4.6% from 2021 to 2023, a significant problem was found: most regions excluding Seoul experienced an average annual sales decline of 2.6% to 5.6% during the same period. This suggests that despite the partial alleviation of metropolitan concentration, the policy had limitations in achieving its goals of fostering self-sustaining growth and revenue generation for the regional game industry. In conclusion, while Regional Global Game Centers contributed to quantitative decentralization, their impact on qualitative growth, especially in terms of sales increase, was insufficient.

목차

ABSTRACT
1. 서론
2. 연구 배경
2.1 정부는 지역콘텐츠산업균형발전을 위하여 ‘지역글로벌게임센터’ 지원
2.2 지난 10년의 성과에 대한 의문 제기
3. 연구 방법
3.1 자료 분석 연구의 필요성
3.2 연구 문제
4. 연구 결과
4.1 지역게임산업활성화 기반 지역글로벌게임센터 예산 증가 추세
4.2 게임 제작 및 배급업 수는 82%가 수도권에 편중
4.3 지역 분산, 미약하나 분명한 변화
4.4 한국 게임 산업 매출 증가 추세는 서울이 견인, 지역은 역성장
5. 결론 및 향후 연구 방향
5.1 연구 결과 요약 및 시사점
참고문헌

저자정보

  • Junhee Yoon 윤준희. Creative Tech Lab, Delicious Games, Bucheon-si, Gyeonggi-do, Korea [Director]

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      ※ 기관로그인 시 무료 이용이 가능합니다.

      • 4,000원

      0개의 논문이 장바구니에 담겼습니다.