earticle

논문검색

Culture Information Technology (CIT)

A scripting method for constraint-free self-attachment using Rivet based locator in the Maya HIK system

초록

영어

This study proposes a solution to the challenges encountered in Maya's HumanIK system when creating animations that require a character’s Effector to interact with their own body parts, such as the waist or knees. In conventional workflows, using parentConstraint often fails when a character’s hand or foot must be connected to their own body, due to conflicts with the character rig structure. To address this issue, the proposed method utilizes a Rivet node to track the motion of a specific body part. The positional data from the Rivet is transferred to a separate locator, which is then used to recalculate and reassign the position of the Effector, thereby enabling stable control over the hand’s attachment or constraint. To enhance workflow efficiency, a custom automation script was developed, and its stability was verified through testing. The proposed method shows potential for enabling more flexible and robust representations of interactions between self-body contact.

목차

Abstract
1.Introduction
2. Experiments
2.1 Issues and Resolution Strategies
2.2 Implementation of the Proposed Method
2.3. Experiment and Application
3. Conclusion
References

저자정보

  • Choi, Chul Young Professor, Major of Visual Animation, Dongseo University, Korea

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      ※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

      0개의 논문이 장바구니에 담겼습니다.