원문정보
초록
영어
Nowadays, the production technology of game maps has long been mature, but the Tilling Effect of environmental materials is still one of the most significant problems in the development of large-scale open world maps, especially in real-time rendering of games and interactive media. When textures are repeatedly applied to large areas of terrain, the Tilling problem will occur, resulting in obvious repetitive pattern effects, which reduces the visual immersion, realism and visual fidelity of the environment. This problem is more serious in real-time rendering, and developers need to find effective solutions to eliminate the repetitive texture effect of environmental materials. By comparing traditional solutions, it is found that the Texture Variation function solution and the map random perturbation fusion solution significantly improve the visual quality of the generated environment by reducing the Tilling Effect, while maintaining high performance and scalability, and have simpler operability and controllability, making it suitable for terrain texture production in large environments. This research promotes the development of procedural textures and large-scale environmental texture generation. By solving the common problem of Tilling Effect, we provide a solution that can improve the visual quality of environmental textures in large scene environments and improve the running speed. It provides reference significance for the future scalable texture rendering and procedural texture generation.
목차
1. Introduction
2. Literature review
2.1 Environment Material
2.2 Real-time Rendering
2.3 Application of Real-time Rendering technology in UE5
2.4 Eliminate Tilling Effect existing solutions
3. Optimize the existing Tilling effect
4. Experimental
4.1 Texture Variation function solution
4.2 Data comparison under Real-time Rendering
5. Conclusion
References
