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Ethical Management for Sustainability in the eSports Industry

원문정보

Hyeok Jeong Kwo

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초록

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The purpose of this study is to suggest ways to manage eSports ethically for sustainable eSports. The continuous holding of eSports competitions means the development and expansion of the eSports industry. This forms a close relationship with the management ethics of developers. Business ethics is the principle that developers must adhere to moral and ethical standards in the process of achieving economic goals. Developers must go beyond simple profit-seeking and fulfill their Corporate social responsibilities, and practice fair and honest management. Therefore, when developers conduct ethical management based on honesty and transparency, fairness and responsibility, Corporate social responsibility, and consideration of stakeholders, eSports competitions can be held continuously and the industry can develop. The results of the discussion based on honesty and transparency, fairness and responsibility, and Corporate social responsibility are as follows. First, honest developers should clearly disclose the probability, not deceive users, and disclose bugs and problems. Transparency also means that the organization does not hide information, but discloses it in a way that stakeholders can understand. Second, developers must apply the same rules to all users based on fairness in terms of probability items, ranking systems, and matching algorithms, and ensure that there are no arbitrary disadvantages. In addition, developers must have an attitude and behavior that can justify their decisions and actions based on responsibility. Third, developers must fulfill their Corporate social responsibility by operating a healthy community, such as by punishing malicious users and preventing hate speech. Therefore, eSports management based on business ethics can create a sustainable eSports industry.

목차

Abstract
INTRODUCTION
Hosting eSports and Management Ethics
Sustainable eSports Industry and Ethical Management
CONCLUSION
REFERENCES

저자정보

  • Hyeok Jeong Kwo Center for eSports Research, Kyungsung University, South Korea

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