원문정보
초록
영어
The purpose of this study was to explore the structural relationships among mobile game addiction, cyberbullying, and hostility with elementary school students and to identify the specific pathways through which mobile game addiction affects cyberbullying perpetration. A total of 406 students at grades 4 to 6 were recruited from two elementary schools in a metropolitan area. The participants were surveyed regarding their levels of mobile game addiction (MGA), cyberbullying victimization (CBV), cyberbyllying perpetration (CBP), and hostility. Using the bootstrapping analysis in the structural equation modeling (SEM), pathways through which mobile game addiction affects cyberbullying perpetration were tested. The results are as follows. Firstly, mobile game addiction had a direct effect on cyberbullying victimization and an indirect effect on cyberbullying perpetration. Secondly, three pathways from mobile game addiction to cyberbullying perpetration were identified in a path analysis: ‘MGA → CBV → CBP,’ ‘MGA → hostility → CBP,’ and ‘MGA → CBV → hostility → CBP.’
목차
Introduction
Theoretical Background
Definition and Characteristics of Cyberbullying
Mobile Game Addiction
Relationship among Mobile Game Addiction, Cyberbullying, and Hostility
Method
Research Model Development
Research Participants
Research Tool
Data Analysis Procedure
Results
Correlation and Descriptive Statistics
Model Fit Analysis
Path Analysis
Effect Decomposition
Path Analysis
Discussion
Impact of Mobile Game Addiction on Cyberbullying
Path Analysis of the Impact of Mobile Game Addiction on Cyberbullying
Limitations of the Study and Suggestions for Future Research
Acknowledgement
References
