원문정보
가상현실 운동 프로그램이 호흡능력과 균형능력에 미치는 영향
초록
영어
Purpose: This study aimed to verify the effectiveness of virtual reality (VR) exercise programs and evaluate their practical applicability through systematic research on Ring Fit Adventure, a VR-based fitness game that includes various exercises such as aerobic and muscle strengthening activities. The subjects were randomly divided into two groups, with 15 individuals assigned to each group; due to dropouts, 11 people were ultimately assigned to each group. The experimental group performed three types of exercises using a Ring-Fit Adventure program. Methods: This study measured forced vital capacity (FVC), forced expiratory volume in one second (FEV1), and dynamic balance ability improvement by conducting Parachute, Balance Walk, Hurray GET, Coin Run, Disc Hit, and Twist Bat, which are exercise programs of Ring Fit Adventure. Measurements were taken using BioRescue and MicroQuark systems. Results: The Coin Run exercise significantly improved stability limits in balance ability, specifically in right, and forward, and backward directions. It also significantly increased the average value of FEV1, indicating enhanced breathing ability. The Parachute exercise resulted in an increase in average stability limits for balance ability and improvements in FVC and FEV1, although these changes were not statisticallysignificant. Conclusion: VR exercise programs are effective for improving balance ability and breathing capacity. Ring-Fit Adventure exercise programs such as Coin Run, Disc Hit, and Twist Bat demonstrated greater improvements in balance ability, making them suitable choices for enhancing stability and balance in VR fitness programs.
목차
Ⅰ. 서론
Ⅱ. 연구 방법
1. 연구 설계 및 대상
2. 측정도구 및 측정방법
3. 자료분석
Ⅲ. 연구 결과
1. 그룹 내 운동 전⋅후 호흡능력 비교
2. 그룹 내 운동 전⋅후 균형능력 비교
3. 그룹 간 비교
Ⅳ. 고찰
Ⅴ. 결론
참고문헌
