원문정보
초록
영어
One of the key elements for maximizing user immersion in virtual reality (VR) is the development of intuitive and sensory interaction methods. While physical devices such as controllers in existing VR equipment are used to control the user's movement intentions, their drawback is that they cannot reflect detailed muscle strength. In this study, we designed a novel interaction method that increases user immersion by reflecting the activity of leg muscles in the VR environment, moving away from the traditional hand-centered control method. In the experiment, surface electromyography (sEMG) was used to measure the muscle activity of the gastrocnemius and tibialis anterior muscles in six participants. Within the VR program, various virtual objects were implemented that responded to the movement and strength of the lower limbs, allowing for a detailed reflection of the user's lower limb movements in the VR environment. The results showed that the interaction method using lower limb muscle activity demonstrated higher user immersion and satisfaction compared to the conventional controller-based method. Additionally, participants reported feeling as if they were using their entire body, greatly enhancing the sense of realism in the VR experience. This study presents a new interaction paradigm utilizing lower limb movements in VR technology and demonstrates its potential for application in various fields such as VR games, rehabilitation training, and sports simulation.
목차
1. Introduction
2. Background Theory
2.1 Virtual Reality
2.2 Electromyography Technology
2.3 Related Work
3. Experimental Environment
4. Experimental Result
5. Conclusion
6. Acknowledgement
References
