원문정보
초록
영어
The purpose of this research is to elucidate the educational significance for participating students of eSports club activities at high schools in Japan. It was decided to focus on students at four types of schools — public full-time ordinary course, public full-time technical course, private full-time ordinary course, and correspondence — affiliated with the North America Scholastic eSports Federation JAPAN (NASEF JAPAN). From these schools, students were selected at random according to grade level and sex ratio, and four focus group interviews (FGIs) were conducted, one in each school, with groups of six students each. The analysis was conceptualized and illustrated using the KJ method. This survey showed that there are commonalities in educational significance that can be achieved, even when school types differ, and that they can be achieved taking as a starting point the sociability and companions cultivated in club activities, i.e.,
목차
INTRODUCTION
METHOD
Selection of Research Subjects
Survey Method
Analysis Method
Ethics Application
RESULTS
Results for Public Full-Time High Schoo
Results for Public Technical High School
Results for Private Full-Time High School
Results for Correspondence High School
DISCUSSION
CONCLUSION
REFERENCES
