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논문검색

Culture Convergence (CC)

A Study on the Characterization of Otome Games

초록

영어

In recent years, Otome Games, as a popular game genre, have a considerable number of players in the game market and gained high profits. This paper explores the characteristics and influence of Otome Games by analyzing the audience group characteristics, narrative structure, audiovisual design, and other aspects of Otome Games. The study shows that Otome Games attract young women through immersive relationship experiences and diversified plot directions, but there is a trend of templatization in audiovisual design. Nevertheless, the genre's emphasis on high realism and sophisticated simulation systems continues to deliver a compelling immersive experience, making these games an integral part of players' lives.

목차

Abstract
1. INTRODUCTION
2. THEORETICAL BACKGROUND
2.1 Otome Games
2.2 Development History
3. VISUAL PRESENTATION
3.1 Target Audience
3.2 Interactive Narrative Structure
3.3 Templated Audiovisual Design
3.4 High Realism
4. CONCLUSION
REFERENCES

저자정보

  • XiaoHan Zhang Master’s Course, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Seoul, Korea
  • Xinyi Shan Ph.D, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Seoul, Korea
  • Jeanhun Chung Professor, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Seoul, Korea

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