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Culture Convergence (CC)

Study of the Art Healing Potential of Coloring and Drawing in Video Games for Mental Health

초록

영어

Academia and psychiatric practice have increasingly begun to recognize the positive relationship between art and mental health well-being. Coloring and drawing, in specific, are being highlighted as being particularly effective in improving mental wellness. Video games, despite having a negative reputation for promoting antisocial behavior and violence, are now being recognized as positive for mental health as they provide relaxation benefits that help users find inner tranquility. The following study experimented on the impact of video games that incorporate coloring and drawing games on improving mental health using 3 criteria: creative and artistic freedom; interactivity; and sense of immersion. The experiment focused on 1 coloring game (Chicory: A Colorful Tale) and 1 drawing game (Draw a Stickman: EPIC). The experiment found that coloring (Chicory) reduces loneliness, stress, anxiety, and softens the heart, while drawing (Stickman) increases focus, emotional control, adds excitement to life, and improves innovations. Further research into the specific benefits and challenges associated with this emerging form of digital art therapy is however recommended.

목차

Abstract
1. INTRODUCTION
2. THEORY
2.1 Theoretical Background
2.2 Literature Review
3. EXPERIMENT
3.1 Methodology
3.2 Research Plan
3.3 Study Criteria
4. RESULTS AND DISCUSSION
4.1 Analysis of Chicory: A Colorful Tale
4.2 Analysis of Draw a Stickman: EPIC
4.3 Findings
5. CONCLUSION
ACKNOWLEDGEMENT
REFERENCES

저자정보

  • Guo Putian Undergraduate Student, Zhongnan University of Economics and Law, China
  • Sunghoon Cho Assistant Professor, Department of Film and Visual Effects, International College, Dongseo University, Korea
  • Zhou Jiani Assistant Professor, Department of Film and Visual Effects, International College, Dongseo University, Korea

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