원문정보
국제문화기술진흥원
International Journal of Advanced Culture Technology(IJACT)
Volume 12 Number 2
2024.06
pp.30-35
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
With the recent commercialization of the 5th generation mobile communication technology (5G), interest is focused on full-fledged wireless communication service products in related industries that apply the technology. In this paper, “the problems of the cloud-based video game streaming service market, which has been stagnant for a long time due to the existing 4G-based transmission delay, processing delay, and price issues, and the problems of 5G mobile communication, which began commercialization in 2019.” We contains information about what type of positive changes a cloud-based video game streaming service incorporating technology will bring.
목차
Abstract
1. INTRODUCTION
2. EXPERIMENTS
2.1 5G mobile communication
2.2 Characteristics of 5G
2.3 Network Slicing
3. RESULTS
3.1. cloud computing
3.2 Game streaming service
4. DISCUSSION
4.1 Playstation Now (PS Now)
4.2 Nvidia GeForce Now
4.3 Xcloud
4.4 Stadia
5. CONCLUSION
REFERENCE
1. INTRODUCTION
2. EXPERIMENTS
2.1 5G mobile communication
2.2 Characteristics of 5G
2.3 Network Slicing
3. RESULTS
3.1. cloud computing
3.2 Game streaming service
4. DISCUSSION
4.1 Playstation Now (PS Now)
4.2 Nvidia GeForce Now
4.3 Xcloud
4.4 Stadia
5. CONCLUSION
REFERENCE
저자정보
참고문헌
자료제공 : 네이버학술정보