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논문검색

Culture Convergence (CC)

Directional Research on 5G Networks and Game Streaming Services

원문정보

초록

영어

With the recent commercialization of the 5th generation mobile communication technology (5G), interest is focused on full-fledged wireless communication service products in related industries that apply the technology. In this paper, “the problems of the cloud-based video game streaming service market, which has been stagnant for a long time due to the existing 4G-based transmission delay, processing delay, and price issues, and the problems of 5G mobile communication, which began commercialization in 2019.” We contains information about what type of positive changes a cloud-based video game streaming service incorporating technology will bring.

목차

Abstract
1. INTRODUCTION
2. EXPERIMENTS
2.1 5G mobile communication
2.2 Characteristics of 5G
2.3 Network Slicing
3. RESULTS
3.1. cloud computing
3.2 Game streaming service
4. DISCUSSION
4.1 Playstation Now (PS Now)
4.2 Nvidia GeForce Now
4.3 Xcloud
4.4 Stadia
5. CONCLUSION
REFERENCE

저자정보

  • Lee Jong Ho Prof., Dept. of Animation and film, Yuhan Univ., Korea

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